What everyone's getting wrong about Google Glass (Possibly even Google)

Excited as I was to be invited to Google's private Explorers program, two realities quickly set in: I still needed to pay full price for the privilege to test Google Glass, which comes in at a cool $1500. Even if I came up with the money, I'd still have to foot the bill for traveling to New York City to pick up the Glass in person. Yeah, right.

While I can't wait to see how Glass can shape and augment our interactions with technology and the world around us, there are some understandable concerns that come with wearing a device on your face with a camera, always-on Internet connection, and location tracking. Chief among the concerns are privacy and etiquette.

The most common argument people fall back on: "I don't want to sit down with someone at dinner who is wearing Google Glass. It's creepy and inconsiderate."

Google has time until Glass is widely available, and they have time to determine how to market it. If it is marketed as a device you put on in the morning and take off before bed, they've already failed. If they let the thread of thinking that it's an accessory you should wear at the dinner table continue to run wild, it's doomed to the same fate as the Segway and Bluetooth headset.

Most people consider it rude to wear sunglasses indoors. Yet when I worked in retail, there was always someone, inside, talking to me one-on-one while wearing their sunglasses. That's a jerk move. Just like taking up two parking spaces is a jerk move. Glass indoors or in a personal setting should be regarded similarly.

But let's also get over the notion that you have privacy in public. People take pictures with their smartphones and post them to Instagram or Twitter or Facebook without asking you. Have you ever seen a hidden camera show? People have been wearing glasses and secretly recording others for decades.

There's a smart conversation about Glass and some of the real issues on an episode of The Talk Show with John Gruber and Marco Arment. Marco brings up the point that older generations may not get it, like older generations may have been uncomfortable with the idea people were snapping pictures with their phones when it was new. That doesn't make it inherently wrong, just different. The teenagers of tomorrow may not blink an eye.

You wouldn't expect someone to sit down to dinner with sunglasses on their face. Maybe we should also have the same expectation for Glass. The real utility lies in its value while in transit, at an event, or on a trip, where having your hands free but maintaining the ability to have additional information available or to take a picture will improve the experience. There's nothing wrong with that.

Support Weekend Wonder

Weekend Wonder – A kleptomaniac in denial who recently lost her job meets a man at a hotel and their serendipitous first date leads to robbing a convenience store.

The life of a creative is one that involves a constant nagging to create your next project. There's always an obstacle – usually time or money. In my case, it's the money, which is why I'm coming to you today.

I'm trying to get my latest film project off the ground. Right now my project is 72% funded with just 32 hours to go. If we don't raise 100% by tomorrow night at 7pm, none of the money pledged will go to the film. I'll have to battle that nagging to create a little while longer rather than being able to share my storytelling and entertainment with you.

I've set up some cool rewards and you can read more about the film over on Kickstarter. For $5, you'll get your name in the credits and a free download of a song used in the film. You can get a digital download of the film, a signed print of the poster, and there are Associate Producer spots open as well. I've also set up a higher tier – for $500, you or your company will get credited as "In Association With," meaning your name will be prominently displayed in the film and on any appropriate marketing materials once the film is released and submitted to festivals. Think of it as a marketing opportunity, where you don't have to do any of the work. 

If you can't give, sharing is just as important – I really mean it. It takes reaching a lot of people to get just a few pledges, and I can't do that without you. It's not fun asking for money, but this is the only way I can have the chance to make this film right now.

​Update: Successfully funded on Kickstarter on April 27, 2013. Weekend Wonder will be filmed soon and is scheduled to premiere in July 2013.

How much does video production cost?

It can be difficult to determine an appropriate price for a video production budget. As someone seeking video production services, you may have no idea where to begin.

I found an article the other day that goes into detail about many of the specific areas of video production, and just how they can affect the overall budget. For as much detail as it delves into, it doesn't cover certain things like: If you want a video made during a busy season (a Summer wedding); or where you plan to use the video (television commercial or a blog post). Nonetheless, it's a great read to get a better perspective on where money can be spent on a professional video production. It's up to you what to spend (or charge), relative to the quality you want (or can provide).

The best point, to me, was near the end:

Share your budget
Every business has a budget and yet most businesses are reluctant to share budget figures hoping they will get an amazing deal if they don’t disclose anything. I’ve been on both sides (client and agency side) and I always had better results when I said "Here’s my budget, here are my business objectives, what can you do for me?" If you don’t declare a budget then the production company will have to guess at a budget. (I recently lost a job because the budget I guessed at was too high – even though the client really liked the concept that I had proposed. Does the company that guesses closest to your undeclared budget win?)

Anyone who runs their own business knows the many costs that go into delivering a service. Whether it's actual time, experience, people, or equipment cost, it adds up quickly. The only way to better understand budgets and why things cost what they do is to have open communication.

Why I won't give up on my dream

"The first half of each new idea is the last half of the previous idea."

 Frank Chimero

I spent every day of the last two months thinking about my next project. I started working on a few different things, when finally a combination of old ideas reformed into something new. Today is the first day I'm sharing that project - Weekend Wonder.

A woman who recently lost her job meets a man at a hotel and their serendipitous first date leads to robbing a convenience store.

Earlier this year my first feature film project failed to get off the ground. I'm sure there are thousands of hopefuls who could say the same thing right now.

What matters most is execution, not ideas. You can have all the ideas in the world. If you can't put those ideas into motion, if you can't have something to show for your ideas, why should anyone care about them?

Weekend Wonder is a short film project. Why a short? Money. Hopefully one day I can expand on the characters and the ideas in the film to create something larger. Think of it as an prologue to what will eventually, hopefully, be my first feature film.

Today, you can get involved on Kickstarter.

Why Kickstarter?

I thought about this for awhile. As I mention on the Kickstarter page, failing publicly is hard, and I've failed more than once. And I definitely don't want to be seen as begging for money.

“Success is going from failure to failure without losing enthusiasm.”

– Winston Churchill

But a couple simple facts brought me back one more time (likely for the last time).

People out there believe in me. When things aren't going well, it's easy to lose sight of this. But there are people who want me to succeed, and giving them a chance to get involved in the process and offer a couple dollars to help me out is a really unique experience. It also pushes me to work even harder knowing that there are people counting on me.

I can't do this alone. I've done projects with no money for the last ten years. To take my work to the next level, like I did with Portrait, I need the chance to use real props, real locations, and to be able to afford things like really great music. In film, that all adds up to what is called production value. It's a major part of what separates the good from the great. I've worked a long time to improve my skills, and I continue to improve every day. But no amount of practice or skill will enable me to afford all of the expenses that come with making a film on my own.

I shouldn't be scared of failure. This is the last thing I keep reminding myself. Too many people start the race and get too scared or too frustrated. They come up with excuses. They have a million ideas but don't follow through on any of them.

Success in a creative field is a marathon, not a sprint. If I fail, then I fail today, not forever. Not trying means I don't even get a shot. I'll take my chances.

The thing nobody tells you

“Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know it's normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.”

– Ira Glass

Competing with fellow creatives

​Adam Lehman wrote a great post yesterday wondering why there is so much needless competition amongst creatives:

"There’s an abundance. A massive amount of opportunity. There’s a big enough pie that we’re not even competing for slices.
Collaboration is the name of the game."

I always try to bring new people on, much as I wish more people would have done with me when I was starting out. If I can't (or don't want to) do a project, I always pass on at least one referral. 

It's frustrating when (and this happened recently) fellow creatives pull the rug out from under you by offering free work. I would have gladly brought this person on as a paid assistant or let them hang out at any shoot they wanted. Instead, they chose to be my competitor.

The client, while feeling great about their free video, ultimately was short changed in the quality of what they put out to represent their brand.

Will I ever work with this person or pass a referral off to them? Nope. I've made friends I can share work with, not competitors.

​There is a time and a place to offer free work, and I know how tempting it can be to "build your portfolio." Don't do it. Anyone worth your time and your expertise should be willing to pay you. And not with exposure. If you're looking to build your portfolio, work on your own projects. Build your own website, make a short film, photograph some friends. Offering free work as a "professional" only brings down those around you, and people do notice. You're either pissing off other creatives or making businessmen and women salivate at the idea of taking advantage of your talents.

Last year I put together a list of freelancers I recommend in Columbus.​ Including videographers. Trust me, I get more work from being these people's friends and trusted ally than I would by trying to snipe their projects.

​By the way, I should add a few more recommended people to that list. Johnny Hochstetler (video), John Cropper (photo/video), Cory Pampalone (video), and Brant Jones (video) are all great guys to know.

If you want to see more cool people in Columbus, check out my project Built in Cbus.​

Hire talent, not years of experience

I came across a post by Gilles Leblanc that struck a chord with me: ​

"I can understand this practice from a recruiter’s or HR’s point of view. It is difficult to gauge the skill level of something you have no clue about and you want to filter out as much candidates as possible before having them for an interview. But I do not feel the practice is worthwhile, it’s just lazy."

​So often I see job descriptions that say "7-10 years experience with social media" when "social media" as we know it today really came to be in the last five years. Or a job description that wants 5+ years of experience for an entry-level position.

It's really not that complicated. Smart companies hire smart people. Do you want someone that can satisfy a check box, or someone that you can teach a new technology, program, or concept to within a few hours of training?​

Microsoft: You're doing it wrong

Microsoft has a new initiative offering cash to any developer that submits a new app for Windows 8 or Windows Phone, The Verge reports. ​

How much cash, you might ask? $100. Oh, but you're eligible to receive up to $2000. If you submit 20 unique apps, ten for Windows 8 and ten for Windows Phone. Yeah, right.​

But this is nothing new. BlackBerry guaranteed at least $10,000 to developers, while Nokia has launched similar campaigns in the past. ​

Apparently meant to spur some type of gold rush, yet it completely misses the mark. Why would someone take the time and money to develop for Windows Phone? Does the promise of $100 really change that?​ Does a developer who is going to spend months developing an app, and subsequent months or years supporting that app, really get excited about $100?

​Meanwhile, Android is attractive in terms of market share and the wide range of devices it supports. iOS has the highest benchmark for quality and what you want: customers that will pay good money.

​When Apple launched the App Store in 2008, they partnered with KPCB to launch iFund, an investment of a guaranteed $200 million ​to support app development.

If you're going to bother doing it, at least do it right.​

There is no effort without error or shortcoming

“It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat.”

- Theodore Roosevelt

Ang Lee: A Never-Ending Dream

Words from Ang Lee following his first Oscar win in 2006. Translation by Irene Shih, republished with permission.​

In 1978, as I applied to study film at the University of Illinois, my father vehemently objected. He quoted me a statistic: ‘Every year, 50,000 performers compete for 200 available roles on Broadway.’ Against his advice, I boarded a flight to the U.S. This strained our relationship. In the two decades following, we exchanged less than a hundred phrases in conversation.

Some years later, when I graduated film school, I came to comprehend my father’s concern. It was nearly unheard of for a Chinese newcomer to make it in the American film industry. Beginning in 1983, I struggled through six years of agonizing, hopeless uncertainty. Much of the time, I was helping film crews with their equipment or working as editor’s assistant, among other miscellaneous duties. My most painful experience involved shopping a screenplay at more than thirty different production companies, and being met with harsh rejection each time.

That year, I turned 30. There’s an old Chinese saying: ‘At 30, one stands firm.’ Yet, I couldn’t even support myself. What could I do? Keep waiting, or give up my movie-making dream? My wife gave me invaluable support.

My wife was my college classmate. She was a biology major, and after graduation, went to work for a small pharmaceutical research lab. Her income was terribly modest. At the time, we already had our elder son, Haan, to raise. To appease my own feelings of guilt, I took on all housework – cooking, cleaning, taking care of our son – in addition to reading, reviewing films and writing scripts. Every evening after preparing dinner, I would sit on the front steps with Haan, telling him stories as we waited for his mother – the heroic huntress – to come home with our sustenance (income).

This kind of life felt rather undignified for a man. At one point, my in-laws gave their daughter (my wife) a sum of money, intended as start-up capital for me to open a Chinese restaurant – hoping that a business would help support my family. But my wife refused the money. When I found out about this exchange, I stayed up several nights and finally decided: This dream of mine is not meant to be. I must face reality.

Afterward (and with a heavy heart), I enrolled in a computer course at a nearby community college. At a time when employment trumped all other considerations, it seemed that only a knowledge of computers could quickly make me employable. For the days that followed, I descended into malaise. My wife, noticing my unusual demeanor, discovered a schedule of classes tucked in my bag. She made no comment that night.

The next morning, right before she got in her car to head off to work, my wife turned back and – standing there on our front steps – said, ‘Ang, don’t forget your dream.’

And that dream of mine – drowned by demands of reality – came back to life. As my wife drove off, I took the class schedule out of my bag and slowly, deliberately tore it to pieces. And tossed it in the trash.

Sometime after, I obtained funding for my screenplay, and began to shoot my own films. And after that, a few of my films started to win international awards. Recalling earlier times, my wife confessed, ‘I’ve always believed that you only need one gift. Your gift is making films. There are so many people studying computers already, they don’t need an Ang Lee to do that. If you want that golden statue, you have to commit to the dream.’

And today, I’ve finally won that golden statue. I think my own perseverance and my wife’s immeasurable sacrifice have finally met their reward. And I am now more assured than ever before: I must continue making films.

You see, I have this never-ending dream.

Steve Jobs on creativity

“Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while.”

​- Steve Jobs

I'm tired of ideas (Or: Why I often say no)

​I generally pass on coffee meetings. One of the biggest reasons is that I'm completely and totally burnt out on ideas.

Not coming up with or getting excited about them, because there are 10 different things I'd like to pursue right now. I have multiple notebooks and dozens of documents typed full of ideas. Screenplays, summaries of story ideas, app ideas, or a new website. ​Or even just a character name with no story attached. Or a name for a company I may start one day.

Too often I find people that want to meet for coffee without anything specific to talk about. Maybe they want to pick my brain or we share a common interest. Maybe it's even for business. ​

Every time I've had a meeting, or even a phone call, without a specific agenda, it's been a waste of time. Nothing gets accomplished. When it is​ business, it's usually just to kick the tires and to price shop. When I push for an agenda or a clearly defined topic of discussion, a large portion of the time I don't receive a reply.

I had someone recently ask for a meeting without even knowing where I was located and how long it might take me to meet them. After they agreed to a phone call, we had a five minute conversation in which they couldn't answer most of my questions. What was the meeting supposed to be for again?

The time investment is real, and especially as a freelancer, ​you have to protect your time at all costs. It's more valuable now than you ever imagined as a full-time employee. And as an introvert by nature, when I get involved with a project, I fully commit and put all my energy into it. That can be really draining when the other person just wants to chat.

​Perhaps most importantly, I want to be a doer, not a thinker. When you imagine some of the great thinkers, visionaries, and artistic minds of the last century, you think of Steve Jobs, Walt Disney, or Stanley Kubrick. Early in their careers before they honed their craft, what set them apart wasn't just intelligence or vision. It was that they took their ideas and created something. We equate great ideas to great success, but in reality it lies in the execution.

Talking about ideas makes us all excited and warm and fuzzy, but without acting on those ideas, they will never amount to more than a warm, fuzzy feeling. I would rather try and fail than only ever talk about trying.​

​So, if I say no to a meeting, please don't be offended. That is not my intent. My intent is to focus precisely on what interests me most. My intent is to invest 100% of my energy into what is real rather than what is theoretical. I want to do​ something.

Suggested reading: Sarah Peck – How To Be Unreasonable & ​Busy for the sake of busy? Or, are we just not saying “No” enough?

Video Production Basic Tips

Originally posted in two parts on Be Up & Doing. Thanks to Allie for allowing me to share my tips with her readers.

I want to share a few of the basic lessons any hopeful videographer should learn. Much like photography, the best advice is to just get out and shoot shoot shoot, but following these simple points will give you a foundation to make your videos instantly better.

Audio

First and foremost is capturing good audio. Wait, what? This is supposed to be tips for shooting good video, what does audio have to do with it? Everything.

Audio is something that most people don't consciously call out, but in reality it's one of the first things a viewer picks up on. Believe it or not, viewers will forgive a video for not looking perfect, but if it has bad audio, they'll tune out and turn it off. So what can you do?

It's one of those tricky situations where you have to ask what comes first, figuring out how to get great audio or just getting better at framing your shots and overall composition (and editing, which we'll save for another day). Even if you do invest in an external microphone, which I highly recommend, they're not the end of the discussion. They will improve the sound quality over any on-camera mic, but DSLRs and entry-level cameras don't have great audio controls, which will nullify some of the benefits of an external microphone. To deal with this, professional videographers will record to an external audio recorder. You'll sync up the audio with the video track in post-production. This is why you've seen those clapper boards in behind the scenes for movies, to quickly mark the audio and video to later be synced.

But now we're talking about microphones, audio recorders, and clapper boards? Yeah, let's back up a minute. That should illustrate the importance of audio, and how it quickly becomes such a big piece of your video production. But you want to know what you can do on a budget to make your video sound better. I have two tips.

1. Don't use the camera's audio. If you're filming around town or even shots of your family, just mute the audio track when you're editing, and add a song to the background. I produced a video for Columbus startup Snapstagram that uses this technique. 

But what if you want to hear people laughing or clapping? Just lower the volume of the track to mix it in with your music and any flaws in the audio won't be as apparent.

Any music you select should be royalty free and you must have the proper permission to use it for personal or commercial use. You can find good resources at the Vimeo Music Store (free & paid) and The Music Bed (paid).

2. The second tip is something I've used in a pinch: Record audio using your iPhone (or other mobile device).

The audio quality isn't going to rival a professional microphone, but one of the biggest benefits is its small size and portability. You can stick it close to the audio source, such as on a table in front of a person speaking, and it will instantly sound better than your camera that may be three or five feet away. It's inconspicuous and you always have it on you. To me, that makes it a great backup option.

Quality microphones that plug directly into your phone are starting to become affordable, so this will only increase the viability of using a mobile device as a dedicated audio recorder on a video shoot.

Whew, that was a lot of time spent on audio basics. But hopefully it drills home one thing: audio is extremely important, and often the one thing people ignore or forget in their videos. I'll watch a video that isn't composed or lit like a Hollywood production. But if I can't hear what the person is saying, why would I stick around?

Christopher Nolan (Director of The Dark Knight and Inception) used a particularly good trick on his first film, Following. Since he knew the camera work and audio production weren't going to be exceptional, he shot the first key scene at his school. He used their professional grade audio and stabilization equipment to establish a level of quality, and to give him time to suck the viewer in with the story. Once you're drawn into the story, which happens during this scene and in the first 10 minutes, you're much more forgiving of the rest of the movie for some shaky handheld camera work and not-so-perfect audio. Don't be shy about using any trick you can dream up to make your video better.

Aside from audio, the other tips are a bit more simple and straightforward.

Lighting

Consider your lighting. You don't need a professional lighting kit to make a video look great. In fact, so many cameras like the Canon DSLRs are ridiculously good in low and natural light, so take advantage of it. 

If you have a big window, sit your subject in front of that window. The would be known as your "key light." Make sure it's at a slight angle so they don't squint from the sun shining in their eyes. Also, be on the lookout for shadows. Unless you specifically want the look of hard shadows on your subject's face, it's best to avoid it. What you can do is add another light source on the opposite side of their face, known professionally as a "fill light" to soften the shadows. A small lamp is perfect for this. I've even used an iPad at full brightness before.

If you're looking for something a little more concrete, the outstanding video production team stillmotion put together a tutorial on how to light an interview for $26

Stabilization

Finally, the last point is stabilization. A shaky shot can turn people off, and even make some people suffer from motion sickness. Once in awhile, this can be used to great effect, and is often most associated with movies like The Bourne Ultimatum. Chances are you don't want your video to look like an action thriller.

Place the camera on a table or counter. Find items to stack under it to raise its height, just make sure you hold it with both hands so it doesn't tip over. A cheap tripod from Amazon can work wonders. Anything that increases your points of contact with your body and stable surfaces like a table or the ground will improve the image quality. If you must shoot handheld without any type of camera support, tuck your elbows as tightly into your sides as you can, and avoid moving too much.

For now, those tips should help you get started. Technical details will come later. If you know basics of photography, most of those details translate. ISO, shutter speed, aperture, frame rate. I'll mention one more thing. Of those, there's one in particular you need to look out for and it's shutter speed. It should be as close to double your frame rate as your camera settings will allow. For 24p (24 frames per second), shoot at 1/50 (ideally 1/48) shutter speed. If you're shooting at 60p, set the shutter speed to 1/125 (ideally 1/120).

I'm always willing to answers questions as best as I can, so tweet me or email me with any you might have.

 

The Hobbit: An Unexpected Journey at 48fps

Before I write anything about the topic, you should read Vincent Laforet's in-depth post about The Hobbit. It's a long post. I'll wait. The man watched it in 3D HFR (high frame rate), 3D, and 2D all in the same day!

To quickly catch anyone up to speed who hasn't followed The Hobbit or isn't sure what 48fps is: Director Peter Jackson (Lord of the Rings, King Kong) set out to make The Hobbit, the prequel to the Lord of the Rings trilogy. At some point in the process, they decided to film the entire thing at 48 frames per second. Movies have always been filmed at 24 frames per second, so this is completely new territory. The goal Jackson hoped to achieve was for the film to be a more immersive, realistic performance. A big task, considering the main characters are hobbits, dwarves, orcs, and goblins.

I just have a few quick thoughts.

Someone referred to this as "The Hobbit situation."

Seriously. It's not a "situation." It was a choice by a filmmaker to try something new. That's what creativity has been about since the beginning of time: having an idea and trying it. Some are successful, some are downright failures, and others take time and iteration to make an impact.

As Vincent puts it:

I recommend any filmmaker out there try doing this – as it will reaffirm so many of the things that make film "magical" and ultimately what differentiates the medium from all other forms of entertainment and visual media.  For some, HFR will be a potential a new tool in their arsenal for telling certain types of stories in a new and exciting way, while others will be reminded of why the 2D format at 24 fps has stood the test of time for so long.

There is nothing inherently wrong with Peter Jackson's choice to film The Hobbit at 48fps, other than the fact that it's different than the norm. In a lot of cases it doesn't work. If I had to put a number on it, I'd say 15-20% of the movie just looks really awful at 48 frames per second. Other times, it's beautiful. Sounds a lot like 3D in general.

I have a difficult time trying to justify why Jackson would put out something that looks bad, and at times, The Hobbit just doesn't look right. But it's not a complete failure. It was trying something new, and will most definitely be improved in the future. Maybe it's going to take different camera, lighting, and set design techniques to make the extra frames blend into the picture.

When a change can affect the film in such a negative way, I understand the outcry against it. For me, the final nail in the 3D coffin was when I saw Captain America. It added nothing to the experience, and in many cases detracted from the film. To date, the only 3D experience I've ever truly enjoyed was watching Avatar. It felt like the best kind of theme park ride into a completely new world. Other than that one experience, it's distracting, unnecessary, and often times just plain bad.

I wouldn't recommend seeing The Hobbit HFR if you aren't curious about the look and the technology of the process. It will be distracting at many points in the film. If you are a filmmaker or film enthusiast, absolutely see it. This is the first time someone has tried something radically different in a major film since when? 3D has been around for 100 years. There's a lot to study in The Hobbit and figuring out what works and what doesn't and why with your own eyes is interesting, to say the least.

The great thing is, it's still being released in the standard 24 fps, so it is entirely possible to see the movie without even considering this attempt at advancing the technology of film. I'm discouraged reading so many reviews that only focus on the high frame rate, when many people won't even have that option at their theaters. The Hobbit was released on about 450 screens at 3D HFR. It's being released on over 4000 screens in total.

But, I guess it's something to talk about, which is why I'm compelled to write about it now.

And to me, that's the greatness of film. Films encourage debate, challenge ideas, thrill you, make you laugh, and bring you to tears. Whether with the storytelling, technology, or subject matter, each film is its own experience.

Look, 48 fps just didn't work as well as Peter Jackson had hoped (at least in audiences eyes), but that doesn't make it a bad thing. It's something different. Just like many say they hate films shot digitally rather than shot on film, it all comes down to personal opinion.

As for the movie itself? I liked it. It wasn't Lord of the Rings, but it didn't need to be. It definitely felt a little long, but I liked the characters and the story they set up, and I'm anxiously awaiting part two.

What to charge for freelance work

This is a question a lot of people ask. What should I charge? What am I worth?

If you've done any research, you'll probably realize that there's no one right answer. A combination of what you do, your skill level, and your client all make up an ideal rate for a project.

An hourly rate

The first thing you need to do is figure out what you feel is a good hourly rate. Maybe this is where you're stuck. That's ok, we'll work through it. What you first need to consider is: how much would you like to reasonably make? If you're just starting out, the best advice is to follow your gut. If $50/hour seems too high for the work you can deliver, maybe it is. If $30/hour seems a little low, again, it probably is. You have to consider that as a freelancer, you're no longer getting health benefits. You no longer have the guarantee of a full-time job offering you 40 hours a week. No sick pay and no vacation time. And don't forget taxes, which as a self-employed person, you now have to pay more, around a third of your income. You are also, theoretically, a specialist in your field that is being hired specifically for those skills. Maybe $50/hour isn't so crazy after all. (Maybe after considering everything relative to your skill level, $100/hour isn't so crazy, either.) 

The next thing to consider is: what is your bottom dollar? If someone hires you for $20/hour, booking 50 hours of your time will only cost them $1000. Charging too little will sink you. You'll get bad jobs and they will take up too much time. If you're dedicating all that time to one underpaying client, you won't be able to pursue other work, take on new projects, or have any time away from work.

Generally speaking, I try to avoid taking on projects on an hourly basis, and I'll discuss why below. Ultimately, this number should serve as your baseline. If you are consistently getting work and getting better, start to raise that number. After a year, give yourself a raise, just like any other job. If you have stuck with freelancing for a year, you've definitely learned a ton of lessons and should have almost certainly increased your skill level.

You might make some mistakes on your first few projects. We all do. You may charge too little, or they may just not turn out very good. That's nothing to be afraid of, it happens. But if it feels like you're not making what you are worth or are being taken advantage of, you probably are. The best advice I can give is to wrap up those projects and go your separate ways. Once you get a feel of how much time you're putting into work and how much you're coming away with each month is when you can make a truly informed decision on how much you should charge.

Your skill level

This is the big question mark, especially when starting out. How good am I? Can I do what they want?

You should have some idea of what you are capable of and what you can deliver. You will make mistakes and learn new things along the way. Some projects won't go as well as you had hoped, but hopefully that's a small number in comparison to the bigger picture.

This is the single biggest thing that will increase your rates. If you're a web designer, come up with some personal projects you want to pursue, or make a website for a friend or family member. If you're a videographer, make a short film with your friends, or just go film around your town. If you're a photographer, you have no excuse to not be taking pictures every single day. Make mistakes on these projects so you'll make less on the big ones. You'll learn about design, lighting, audio, etc.

As you have better projects in your portfolio, your value becomes more obvious. Sprinkle this in with some client work and you'll soon have an impressive website. Bigger companies and opportunities will come calling.

If you're not sure you're ready for freelance work or don't feel like you can charge a fair rate yet, this is even more important. Do as much as you can to improve your skills. Read, consume work from those that inspire you, and get involved in some communities built around your craft. As you get better, people will start noticing your work. Maybe a successful freelancer will bring you on to help out with their project when they get too busy or need more help. I know I've done this multiple times. This will build relationships and suddenly you have someone you can trust who you can just ask: "Hey, what should I be charging for this stuff?"

Freelance project rates

As I said above, I like to book projects on a flat rate rather than hourly. This can be a rate per day or for the entire project.

One reason is that it's much simpler. As you take on more work, you'll get a better idea of how long it takes you to complete a task. You'll also get better as you repeat those tasks and come up with systems for your work. You shouldn't be punished for working quickly, after all, your client should be paying for your experience as much as the labor of your services. Estimate how long you expect a project to take, including things like meeting times, travel, and revisions. Come up with a number based on your comfortable hourly rate multiplied by the total time you expect to take.

If you do this, then you're not tracking every minute in a spreadsheet or on paper. There aren't questions about if time spent on phone calls are charged by the hour, because they should be built in to your flat rate. A 15 minute phone call might not seem like it's worth charging for if you charge $40/hour. If your client makes six 15 minute phone calls over the course of a project, that's suddenly an hour and a half of your time that you didn't get paid for.

I base my day rate on 10 hours. On some projects, a day may be 12 hours, others it's 8 or 9 hours. You'll feel this out as you get more work.

Another advantage is that it's easier to manage your schedule. If someone hires you for 20 hours of your time, they may need two hours a day for the next 10 days. Or, you could say 20 hours is two full days or four half days, and that you'll exclusively work on their project between these times. I've found this to be really helpful during revisions. When I say, "Ok, I've blocked off 10 hours on Tuesday to make any necessary changes, I'll need all your feedback by then," things are much more organized than if I add one bit of feedback on Friday, get more on Monday, add it, more on Wednesday, and so on. 

In the end, you might be making what you made if you charged hourly. Occasionally, you'll make less. This can suck, but it happens. The lesson here is to be very clear up front about your services and terms. Usually this happens when tasks continue to be added to the project, it wasn't represented correctly, or you just miscalculated. The first two issues can be resolved with a clear contract. The third, you'll just have to learn for the next time. To avoid this as much as you can, be clear not only about the terms, but also what any extra charges may be if, for instance, there is an extra set of revisions. As long as the reasons for another round of revisions aren't you fault, the client should understand that it's outside of your original agreement and be ok with paying you for the extra time.

The magic with charging a flat rate, though, is that on some projects, you may make more than your normal hourly rate because things went smoothly. That's great, because if things went well that means the client should be thrilled. Guess what? They no longer care if they just paid you $100/hour. You totally wowed them.

So, what should I charge?

Sadly, there is still no exact answer. Hopefully some of my writing has brought up points you didn't consider, or maybe didn't consider strongly enough. Like with all areas of freelancing and creative work, a large part of it is following your gut and listening to your head. If you keep thinking you should be making more money, you probably should. If you're afraid you can't offer good value, you may want to proceed with caution.

Figure out a good hourly number. How many hours do you want to work to make a living? Figure out how many projects you can reasonably take on, and be smart about scheduling out your time. Improve your skills, hone your craft, and maybe even focus in on a niche market. As you can better serve your clients, you can ask for more money. It's a process, and with some practice, you'll figure out what works for you.

(Disclaimer: I shouldn't have to say this, but here it is anyway. If you need financial advice, you should always seek out a trusted, professional financial advisor. I am not one. I am simply sharing some practices that have worked for me as a freelancer.)

Thoughts on Filmmaking

Over the past 12 months, I've realized that my passion is directing and producing projects. While I love the technical aspects, learning how to use new equipment, and having my hands directly on how something looks or sounds, I really enjoy bringing a team of people together and letting them work on the project with me. It allows me to focus on the overall vision while building a relationship with people that are extremely talented in their areas of expertise. In the end, the product is much richer and greater than the sum of its parts. Hopefully I'll be able to continue down this path and bring even bigger projects and teams together. That's the plan, anyway.

Bringing a team together is an exciting and challenging experience, especially in the realm no-budget filmmaking. These are people that are passionate about their craft and like your idea enough to dedicate all of their energy to it. Magic is the only way to describe it. As the director, you have to be conscious of providing your team something challenging enough that will be rewarding and valuable to them, but being mindful of the fact that they providing their time for little or no money.

Any person that creates something, whether a movie, a song, or an iPhone app does so because they want to connect with people. They have a talent and they want to use that talent. They want people to get something of value from what they've created, whether it's a deeper meaning behind the song they've written that helps them get through a difficult time, or spending a few minutes of their day watching their short film and enjoying the ride. 

I recently made a 25-minute documentary on photography, Portrait. It was an awesome experience that I've written about in detail. I considered the option to enter it into film festivals, and I may still decide to do that, at least for ones that don't mind if your film is already available freely online. At 25 minutes, Portrait was at an interesting crossroads. It was too long to really be considered a "short" film (though by definition, it is), and it was far too short to be a feature-length documentary. But at 25 minutes, it was exactly as long as I felt it needed to be. I felt everything in the film had its place, and I did not want to destroy that to satisfy some qualifications of a film festival that Portrait may not be accepted to screen. It was also risky, though, to release a 25 minute film online, considering the attention deficit disorder inducing nature of the internet. 

Working as a freelance videographer, you fight for videos for be shorter and shorter. When a client says a video needs to be "about 10 minutes," you die a little inside. And it's true, if a video is longer than a few minutes, many people won't watch it. Others will bookmark it for later and may come back, or may not. Certainly, if it doesn't appeal to them in the first minute or so, they won't bother to watch the remaining 24. But people watched it, and they loved it. In the first week, over 30,000 people watched it. After the first month, Portrait is at just a hair under 50,000 views. Multiple people said it was the perfect length, that it let the film have room to build naturally and not be rushed. I can only recall two comments that said it was too long, and of them, they only said it could have been "about five minutes shorter." Not twenty. I have even more respect for a filmmaker like Peter Jackson who dares to make most of his movies three hours long. For one, it's incredibly hard to cut things you love, and I now have better appreciation for that. But two, and more importantly, is that people can have a longer attention span than we give them credit for. It's just a matter of telling a story worth sharing.

All of this is to say that filmmaking is an intensely passionate and personal thing. You make a film because an idea or a subject takes hold in your mind that you can't shake. A story you want to tell or a topic you want to explore. For me it was looking at the creative process through the lens of photography, and how different people with different objectives approach it. Decisions I made, with respect to resources, budget, time, and scope, were ultimately personal decisions. 

I put Portrait online, for free, because I wanted as many people to watch it as possible. I am happy and humbled to sit here today, knowing that 50,000 people watched Portrait, with one description of it as "...a beautifully shot documentary that may remind many of you of why you fell in love with the art in the first place." The alternative was to go the festival route and try to sell it. I could have made a few bucks that way, and maybe even gained more "acclaim" if it had been accepted to festivals. If it had won awards, I guess I could call it my "award-winning" documentary. But how many people would have seen it? 1,000? 5,000? Maybe. Probably not. And I'm guessing not 50,000.

I took a chance, and it was the right choice for this project. Portrait is about creation in a digital age, and what better way to share it than to embrace the internet's ultimate equalizer: freedom. Portrait is free to all with internet access and a web browser. It can help someone on their journey or be thought-provoking. Or they can not watch it at all.

That's the scary part of this, particularly when you're also trying to make a living doing what you love. Maybe one day I'll make something that one million people watch. Or, more likely, maybe my next video will get under 100 views.

As I was approaching the end of post-production for Portrait and preparing for its release, I started focusing on what my next major project would be. I just recently finished the first draft of a script for a film. I sent the first draft to a couple friends to read, and then I started thinking: what if no one likes this idea? What if I put all this time and effort into it and it goes nowhere?

I guess that's the nature of filmmaking. And all creative pursuits, really. To block out both rational and irrational fears. To follow your gut and know that if you push forward through the uncertainty, good things will happen.

I read two blog posts recently that moved me and helped push me forward on my journey. I'd like to share them, with some thoughts as they relate to these very creative pursuits.

Writing

"The blank page of any project — writing, exercising, making, learning, doing — is paralyzing. It’s the weight of great expectations and unmet aspiration. It’s the fear of finding out that you’re no good, of failing, of looking stupid. It’s laziness. It’s the specter of busyness that looms over your shoulder saying you don’t have the time and energy for this, to do it “right” — and you listen."

- Janet Choi, "Getting in the Writing Place Every Day"

Writing, or more specifically starting to write, as the quote above states, can be paralyzing. Working on my first narrative feature-length script (outside of a previous screenwriting class in college), knowing that it's on me to come up with interesting ideas and to tell a compelling story was, at times, pretty frightening. It still is, as a few people are just now starting to read the words I've written. I have no idea if what was in my head came out on paper in the way I had hoped.

Writing is a process. Doing is the most important thing of all. Write, write, write. If it's not good, you can delete it. But every idea is worth writing down. You never know when you'll come back to it. I have also found that the more I write, the more ideas tend to come to me. Once I start writing, I sometimes can't write the ideas down fast enough. I thought of this sentence at least two sentences ago, and now it's probably different than I originally had in mind.

That's the great thing about writing. It's organic, and it can be whatever you want. Creativity is nothing more than taking your ideas and actually making something from them. Writing, photography, film... it only takes true skill and talent to become great. It takes very little skill to get started.

Leading

"The combination of clarity and freedom is what makes work a joy; one without the other is where you find frustration. When you have great freedom, but an incomplete understanding of the goal, you’re likely to invest hours of effort in a futile attempt to hit a target you can’t see."

- Brian Bailey, "Clarity and Freedom"

If I am going to be a director, I need to understand what qualities I do and do not like in a leader. I need a better understanding of how to continue to foster creativity, passion, and enjoyment towards these projects as my teams and budgets (hopefully) grow.

Be thoughtful in what you say, but don't regret saying what needs to be said.

There's being mean and then there's being truthful. Some people will interpret truthiness as meanness. Generally they have a very narrow perspective. This is both true when talking about being a leader and being led. Vague instruction or direction leads to confusion, lack of inspiration, and lack of trust.

It can be scary, but do it.

This relates both to the point above and to working as a creative in general. It never really gets less scary. As you get better, the stakes just get higher. It's not always easy to say what needs to be said, or to try a project and potentially fail, but if you're following some combination of your brain, heart, and gut, you'll do ok.

"The hero and the coward both feel the same thing, but the hero uses his fear, projects it onto his opponent, while the coward runs. It's the same thing, fear, but it's what you do with it that matters."

- Cus D'Amato

If you say what needs to be said and follow your heart, people will respect you.

People will respect you and your principles. If they don't respect you speaking up, if they try to take advantage of you, or only care about themselves, you don't want to work with them. Everyone is programmed to look out for themselves first, and that's ok. But as someone trying to get their start or to build a business or an idea into reality, you can't lose sight of that fact either. Don't let someone take advantage of you and convince yourself that it's all in the name of "progress."

As long as you are being reasonable, there are no consequences to speaking your mind. 

You may find out, however, that certain people don't want to work with you when they realize they can't walk all over you. Be proud of that fact. If you consider losing that relationship or that work a consequence, then so be it. You shouldn't want to work with someone that doesn't value open communication.

Follow through with what you say.

The most frustrating part of being on a team is when someone else doesn't follow through. "Things will be different next time." ... "We're working on changes and improvements." ... "You'll get more responsibility in the next round of projects." 

If those promises don't see the light of day after 6 months, start looking at your options and consider if you want to continue down this road.

These are the types of people or projects where the promise of the future is always better than the present. This is always a major reason why I don't take free or discounted work, even if it will apparently "lead to more paid work in the future." I also don't ask people to work for free if they're going to work for me. The rare exception is when there is a mutually beneficial end goal or if someone offers to volunteer their time. Ultimately, if you're not invested, you're going to lose interest. If you're not taking steps towards the next progressions in your career, you'll get burnt out.

Working as a creative

The feeling that the floor is always about to fall out from under you... does it ever go away? I don't think so, and it probably shouldn't. It is what keeps you moving. If you sit and think about it too long, you'll think you can't handle it. If you just keep moving, everything keeps working.

Ben Affleck was a so-so actor. Some hits, some big misses. He's an incredible director. His movies, Gone Baby Gone, The Town, and Argo have been huge successes and excellent films in the minds of critics and fans. He's cast himself as the lead in two of his three movies. When asked why, he responded that he never knows if this might be his last chance. He's going to cast himself because he doesn't know if anyone else will.

I can appreciate this sentiment even more after working my first year as a freelancer. To sum it up with a quote from David Fincher's The Social Network:

"Yes. Everyone at Harvard's inventing something. Harvard undergraduates believe that inventing a job is better than finding a job. So, I'll suggest again that the two of you come up with a new new project."

- Larry Summers, as played by Douglas Urbanski

It's more than that. It's not just "better" but it's required. The process of creating a job for oneself is critical in the creative world. No one is just going to hand you a title or money to pursue a project. You have to convince people that you and your projects are worth something. Because that is a never-ending journey, you have to pursue what matters to you, and be willing to pass on what is not. If you keep taking on the same projects, you'll never break out into what you really want to become.

Make time for side projects. I have two websites that are for fun. If I learn and grow from the experience, even in failure, it's been worth it. If just one person gets something out of what I produce, it's been a success in some way. And don't ignore that side projects can become your main projects. I may be wrong, but I believe this is the key is happiness. 

Everyone has a lot of little things that make them happy. What if you could make a living out of it? Chances are, you probably can. You just need to be willing to work, learn, fail, and grow before you can succeed. Make the small steps everyday to progress on each of those goals. Eventually one or more will be successful. Anyone who's transitioned from a full-time job to freelance has done this. You take small steps, small projects, and eventually you can maintain a lifestyle from your work. The even better part is that these things can change over time. Whether small, like my preference to direct projects instead of handling the cinematography, or huge, like deciding you don't want to do web design and decide to work towards becoming a photographer.

There is no single path. There is no one right answer. The key is to keep moving forward, through the good times and the bad. Take the time to learn from your progress, but don't dwell on mistakes for too long. The lessons you learn from those mistakes will be put to task on your next project, or the one after that. 

It all comes down to getting started, and if you take those first steps, you've already achieved more than most.

Don't stop there.

ShipStation

I was recently contacted by the awesome guys from ShipStation. They were interested in putting together a promo video featuring one of their customers, Allison Alexander of KidsFlyToo.com.

The team at ShipStation couldn't be nicer, and it showed not only through our collaboration but all the wonderful things Allison had to say about their support.

I couldn't recommend ShipStation enough if you are running an online e-commerce business. I'm just glad I had a chance to help them out with this video, not only to connect with new customers, but to share a little bit of Allison's awesome story.

A few words from ShipStation:

After spending countless hours searching for, and researching video companies that would help us bring our shining customer testimonial to life, we found Andy Newman! At first we were highly drawn to his unbelievable portfolio, his observant eye, his artistic style, and his knack for bringing out the best in his subjects. Well, we were absolutely right about Andy. His filming process was articulate and professional. He was very respectful and considerate of our timelines, expectations and our vision, and his work was amazing! He provided a final video that simply blew our socks off!  It was cutting edge and exactly what we wanted! More importantly, this is what our customer, KidsFlyToo, had to say: “Today was so much fun! Thanks for including me! You guys picked an awesome crew to work with!” Well, thank you Allison, and thank YOU Andy, for helping ShipStation tell yet another successful story of how we are changing the lives of online business owners everywhere…everyday.

What people are saying

Last Tuesday, I released a 25 minute documentary online. Portrait is about exploring the approach and mindset of a professional photographer and an avid Instagram user. I was so lucky to be able to follow Andria and Cory, to share their feelings, and connect with a lot of people. A lot of people.

I've been blown away by the response. It's risky to release a video that is 25 minutes long and expect people to sit at their computers and watch it. But if it's good enough, engaging enough, and people care about it, they will watch it. And they have.

As I write this, halfway through the sixth day after Portrait's premiere, over 27,000 people have watched it. That's amazing.

As I was planning and making Portrait, I had a few objectives. I approached the topic because I was truly interested in it. I'm fascinated by the creative process, and if I can uncover bits and pieces of different people's creative process through filmmaking, I will continue to do so. I also knew a lot of people would be interested in something like this. But I didn't want to just use this as a teaching tool or to prove some type of point like many documentaries. More than anything, I just wanted to show that normal people with drive and passion can follow their dreams. They can do whatever they want if they channel that passion into the energy they put into their work.

One of the most amazing feelings is hearing someone say you or your work has inspired them. Inspired them to follow their dreams, to make their own movie, or to become a better photographer. Those are the types of comments that have been directed towards Portrait and the people that put their time and energy into making this film (thank you Andria, Cory, Zach, Jonathan, all who made appearances in Portrait, and my awesome Kickstarter backers).

I've linked to a number of blogs that have mentioned or featured Portrait over the last six days, including Instagram, Photojojo ("Fantastic"), PetaPixel, FStoppers ("Intriguing"), ISO 1200 ("Amazing"), Columbus Alive, Filmmaker IQ, Digital Photography Review, and many more. The response has been overwhelmingly positive, and below are some of my favorite comments, including some taken from Portrait's comments on Vimeo.

- - -

"...a beautifully shot documentary that may remind many of you of why you fell in love with the art in the first place."

"...a lesson in inspiration and how to find it, when to say no to certain projects, and how to define your art in a world of artists."

"...a beautiful story showing Instagramers and Photographers are not living in two different worlds and really just share the same feelings and passion."

“Thank you for the coolest 25 minutes of my day!”

"Love this! So interesting and very inspiring."

"Highlighted all the reasons I love photography"

"I love this documentary, out of all the ones I've seen this one I could watch over and over."

"It was personally exactly what I needed to see right now."

"Beautiful shots, incredible story--was engaged, inspired & blown away. Thank you for this--what a life this universe has born..."

"I want to thank you for making such an inspiring film, it answers some of my question regarding to my photography path as I've been stuck for quite a while."

"The stories being told are so genuine and true."

"Pictures from her are a speciality, something you can't get everyday, pictures from him are the everyday that everyone else can join in on and be a part of. Neither are better over the other, but compliment each other in the field of photography, one is more specialized while the other is 'connected' and with less of an emphasis on photography itself. But, both are still focused on people and their lives, the human factor will always be the most important."

- - - 

From San Francisco to Hong Kong, from Honduras to New Zealand, from Germany to Spain. This is what people are saying about Portrait.

I'm blown away.

All I can ask of you is this: Go inspire someone today.

Thank you.